Coding for the Best Games

As software technology and computer hardware advance side by side, it is inevitable that more and more complex and lifelike computer games are being created. The virtual gaming platforms appear to know no bounds and even encompass online versions of many favorites.

One wonders where it will all stop, or more correctly if it ever will. This article looks at the way in which advances in ability and capability have enabled creative and innovative people to push the boundaries of what can be achieved in the online gaming industry when applied to computer software and the programs that are used to create them.

Supply and Demand

Probably the main reason why games are advancing so dramatically and quickly is down to a voracious demand for ever better, more engaging, exciting and graphically realistic computer games. Where there is demand, you will see the supply in evidence, as it is certainly in this respect.

People want to play amazing games on their computers and hand held devices and the industry is quick to react to that demand by supplying the product to the eager customer. You only have to compare the market as it stands today with the way it looked a scant 20 years ago to see the enormous difference in customer numbers and enthusiasts.

Profit Drives Innovation

But if there weren't a big paycheck for someone at the end of this manic rainbow, little would be getting done. The industry is driven by the fact that people are willing to pay a premium for the best games. With profit margins relatively high, the software developers and game makers are literally raking it in.

Money makes this virtual world go around and around faster and faster in a dizzy spiral up wards that shows no sign of abating. A whole generation of gamers has grown up around the home computer and later the dedicated games console or hand held device, so it's seen as the norm to expect a very high level of playability and graphical excellence.

Pushing the Boundaries

As innovation continues to expand as the imagination of game writers advances into out of the box directions of fantasy and surrealism, of course the nature of the games themselves will continue to evolve into better and better incarnations of their older former glory. Already we have consoles such as the Wii that allow players to interact physically with games using movement sensors, and an array of clever devices to drive the game in a first person guise.

The future can only move further into the realm of realism in a virtual world of game play as the action can already be brought to the brain via images projected onto headsets and optical gadgets like glasses. Twenty or thirty years ago, science fiction books and movies had us believing in people being able to leave the real worls and enter virtual realities to play out games or rescue people that had become trapped in games.

It is fair to predict that this will become a reality in the not too distant future as the industry figures out how to tap directly into the visual and other sensory areas of the human brain and come up with a device that really can create a fantasy world that can be embedded into a persons mind where they will believe they are really there.

Scary or pioneering? Who knows, but one day and probably not too far off we will be debating this issue for real. Exciting times are upon us.